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DCS: World News


Post Sat Jul 23, 2016 8:40 pm
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Noticias de la actualización del mapa del caucaso al estandar T-5 (el mismo que el mapa de Nevada NTTR). Está planeada para finales de 2016, y la actualización será gratuita. Gran cantidad de imagenes de la estación veraniega del nueco caucaso en el Facebook de ED.

https://www.facebook.com/eagle.dynamics ... 6157468880
Caucasus Map for 2.5 Update - 23 July 2016

Dear all,

I have a little news for you on the updated Caucasus map for DCS World 2.5. A key part of DCS World 2.5 will be the unification of the Caucasus and Nevada maps (and all other future maps). In order to do this, we first need to update the Caucasus map to the T4 map standard (as the Nevada map is).

Initially, we planned just to update the file structure and field textures, but we later decided to greatly expand on that. Because the Caucasus often servers as the first impression for new DCS World users, we feel it important to have a more substantial update that matches map quality to vehicle module quality. While the attached summer season images are still very much Work-In-Progress (with a lot of fixes, tuning and some pretty big changes to still come), they do provide a glimpse of where we are going.

In the attached images, you may notice the following: updated / higher resolution textures for almost all terrain surfaces, airfields, and ground objects; new tree system for both forests and “urban areas”; much greater population of forested areas; several new ground objects with improved geometry detail; deferred lighting system; new water renderer; procedural grass; corrected river and lake parallax; and improved shadows. We also hope to include a higher resolution terrain elevation mesh, but no promises on that. In previous images, we showed off how the updated map is looking from “squirrel cam” level, but today we thought we’d raise the camera up a bit.

Once the map update is near final with concreate poured, we can provide more details. However, prior to then, too much can still change to make any additional feature statements.
We share your desire to have “the great unification” happen as soon as possible, as it will make the lives of both developer and customer a lot easier. However, this map update is long overdue and will need to be completed before that can happen. We are still looking at this being completed by the end of 2016.

All in all, this is going to be a pretty extensive update to the map and we think will breath some new life into this region for both past and future missions. Best of all, we are providing this extensive map update for FREE.

Thanks


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Post Fri Jul 29, 2016 3:57 pm
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Autoupdater Update
Version 2.6.18:
- Added option to disable webseed as a workaround when torrents crash (rare).
- Run the game after uninstalling a module with Module Manager


Y sincronización de DCS: W 2.0 Alpha con 1.5.4 (

http://forums.eagle.ru/showpost.php?p=2 ... stcount=15
DCS 2.0.3.55457

Synchronisation with DCS 1.5.4
F-5E integrated.


DCS World
F10 map aspect fixed for multimonitor configuraton
Automatic guns accuracy corrected
EN, RU, ES localization updated
Fixed Xbox360 controller bug
UH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutions
Wrong second track replay probably fix
ME. Lost audiofile-name from trigger action fixed
Corrected Japan database entry
Fw 190 & Bf 109 MW50 tank contents will change aircraft weight
MP. On the screenshots will be visible not only first line of multiplayer chat
Added auto mapping axes to X-55 Rhino
Fixed crash in Weather.dll
Fix of late activated ground units that did not start after activation
Conflict of cockpit skins of A-10C and F-86 fixed
Multiplayer. New integrity check system
Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to "UI layer" input options
Oculus Rift. VR settings can now be applied without restarting GUI
AI aircraft with type "uncontrolled" will able start from an aircraft carrier
Restored wingtip trails of propeller driven aircraft. Humidity factor added
Encyclopedia. Missing 3D models for Weapon category added
AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
Updated MiG-29A model.
Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
Crash during bombing buildings fixed
User snapview saving restored
Crash while changing options fixed
In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
AI B-1 and F-14 will not be able to fly without wing
Damaged AI aircraft will return to the nearest airfield
Corrected dogfight logic of AI WWII fighters
Sun will not be visible through objects and cockpit
Manpad AI will not ignore time for lock target
Fixed bug with all single fired shells, they will not fly-trough targets
Multiplayer. Server list sorting restored
GUI. Menu music will not restarts when changing activity in the menu
GUI. AIM-9M/P will be available in payload panel
AIM-9P updated 3D model
AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
Su-25T. ECM will not work without ECM pod installed
Track IR. Add option “TrackIR external views” enable/disable
Track IR. Vertical angle origin takes into account
GUI. Open/save dialogs will work faster
Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
Video recording function restored
A-10's AIM-9 missile mount corrected
Mortars will fire
Encyclopedia. Added some new weapon articles
ATGM Vikhr will not be drop out of guidance channel with sidewind
Su-25T. Added animation of baro altimeter failure flag
Input chat commands moved to separate UI layer

DCS C-101 by AvioDev
VSI fixed
Fixed markers lights test function.
Canopy functionality fixed
TARSYN synchronization panel clickability fixed
Annunciator panel fixed (front and rear)
Added canopy reflection effect (WIP)
Fixed seat adjustment switch (rear cockpit)
Fixed rear cockpit animation
Fixed red colour smoke
Fixed some cockpit textures
Fixed some external model bugs
Fixed Gun Pods code for CC
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk by VEAO
Falling-out-the-sky issue resolved.
W key fixed – both toe brakes on.
Fuel burn refined.
Sight glass 3D object fixed – work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
Controls indicator now shows with RCtrl+Enter (WIP).
Weapons selector has been fixed.
Flaps and gear down affect flight model better.
Rudder yaw sensitivity has been tweaked.
Aden gun pod texture updated.

DCS M-2000 by RAZBAM
FM Bug fixes
Magic not firing bug fix
STT radar lock loss bug fix
TAS CCIP
OBL INS Update
CCRP TAS bug fix

DCS L-39
L-39ZA. PUS-0 lamp logic for bombs corrected
L-39ZA. SERIES-2-4 rockets switch logic corrected
L-39ZA. Hardpoint lamp indicators logic corrected
AWACS item added to radiomenu
L-39ZA manual. Corrected the weapon status panel description
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales
L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.

DCS A-10C
Fixed bug with WP bearing displays on HUD
Oxygen QTY pointer will move not discrete when test oxygen button depressed

DCS F-86F
Add new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)

DCS FC3
Su-27. CN Flight Manual updated
Flaming Cliffs. Error when DRM button pressed fixed
Su-27. Incorrect Mechanical Devices Indicator fixed

DCS UH-1H
Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)
Fixed crash when player helicopter with selected cargo is destroyed

DCS Mi-8MTV2
Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed
Add animation for Rotor Swash Plate and TailRotor Hub
Fixed crash when player helicopter with selected cargo is destroyed

DCS SA342 by Polychop
Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS MiG-21bis by Leatherneck
Tuned Engine for acceleration & climb performance adherance.
ASP Reticle offset fix for windy conditions

DCS Black Shark
Animation of ejection sequence fixed
Parking brake fixed
Aircraft repair will working on FARP

DCS Combined Arms
VR corrected
Ground vehicles will not call dust effect from concrete surfaces
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Post Sun Jul 31, 2016 1:58 pm
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Modelos 3D actualizados en la versión 2.0.3
Last edited by Silver_Dragon on Mon Mar 13, 2017 1:34 pm, edited 1 time in total.
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Post Fri Aug 05, 2016 5:18 pm
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DCS: World Newsletter, release de la campaña The Museum relic por Sim Gaming Solution y pack del F-86F + Mig-15bis
http://forums.eagle.ru/showpost.php?p=2 ... stcount=41

Changelog 1.5.4 Update 3

http://forums.eagle.ru/showpost.php?p=2 ... stcount=30
DCS 1.5.4.55584 Update 3
The Museum Relic (MiG-15 and F-86F) campaign release!

DCS World
Multiplayer. Improved aircraft motion algorithms.
TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
Removed “headtracking disabled” message.
Artifacts on Maverick's IR-view and Shkval view fixed
Input chat commands moved to UI layer
Trim will working when secondary FFB device connected
Module manager. Added DRM controller for campaigns
Su-25T. Incorrect Mechanical Devices Indicator fixed
Su-25T. Updated Chinese version of the Georgian Oil War campaign

DCS FC3
Su-33. Incorrect Mechanical Devices Indicator fixed

DCS F-5E Tiger II
AIM-9P5 missile corrected
AA1/DG mode tuned
HUD circle tuned in MSL mode
Damage model corrected
Auto lock corrected in MSL mode
DCS crushing on using GUNS fixed
Fix G-limited indication in MSL mode
Fix aircraft behavior at IDLE Engines on high-altitude airfields
Fix Choсks animation linked to canopy animation on net phantom
Added possibility to change laser code for GBU-12
Added laser code for GBU-12 to kneeboard
Smoke engines adjustment
Added LAU-68 for FFAR
Mk5 FFAR HEAT - improved FM
Rocket rotation frequency adjustment
Dispersion of FFAR increased
Fix Radar "In Range" indicator doesn't flash when below minimum range
DCS will not hangs at weapon release if RIPPLE mode selected
Added control of radar indicator brightness
Changed default radar indicator brightness
Wing brake fixed
Corrected only one attempt to lock-on after ACQ button release in radar search mode
Added nose ballast, when inboard fuel tanks are carried.
Radar elevation controls will not stop working after target lock is broken
Fixed wind in FM
Tail light will flashing on net phantom

DCS M-2000 by RAZBAM
Super radar fix
Magic selection bug fix
VTB STT display for CCM.
Dropping contacts when out of STT range.
Checks that STT target is within the +/- 60º cone.

DCS C-101 by AvioDev
Reworked cockpit structure
Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
Tweaked AI takeoff performance
Modified mirror vision
Integration work between front and rear cockpit continues. Several improvements

DCS Mi-8MTV2
Repair crash fix

DCS Ka-50
Chinese flight manual updated
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Post Tue Aug 09, 2016 8:32 am
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Mas información de Wags sobre el mapa del Caucaso en 2.5, la resolución de las elevaciones han sido aumentadas a una media de un 400%, por lo que han desaparecido casi todos los bordes afilados de las montañas, se han añadido colinas mas detalladas, crestas y laderas y nuevos sitios en las tierras bajas. Se espera una nueva remesa de imagenes en las proximas semanas. Esta actualización del caucaso seguirá siendo gratuita y se espera su salida a finales del año 2016.

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
Hola everyone,

A little update... today the Caucasus map for DCS World 2.5 had its terrain elevation resolution increased by an average of 400%. This has eliminated almost all sharp edges to the terrain; and it's added rolling hills, much more detailed ridges and mountain sides, and provided many new places to hide down low.

I'll try to post some images in the coming weeks.

Yes, this is still a FREE upgrade planned for later this year.

Thanks
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Post Thu Aug 11, 2016 4:03 pm
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ED Facebook...Merkava IA incoming.:D
https://www.facebook.com/eagle.dynamics/
A WIP preview image of a new AI toy coming to DCS World!


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Post Fri Aug 19, 2016 1:06 pm
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DCS: World 1.5.4 Update 4

http://forums.eagle.ru/showpost.php?p=2 ... stcount=31
DCS 1.5.4.55952.150 Update 4

DCS World

Fixed crash after exit from multiplayer.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
Encyclopedia: R4M rockets description added.

DCS Bf‐109 K‐4

Module is in release status now.
Added new skins.

DCS F‐86F

Fixed missing wing tank pylon textures on s ome LODs.

DCS F‐5E Tiger II

Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.

DCS UH‐1H
Fixed frequency rounding in preset channel chart.
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Post Fri Aug 19, 2016 1:29 pm
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DCS: World 2.0.3 Update 1 changelog

http://forums.eagle.ru/showpost.php?p=2 ... stcount=16
DCS 2.0.3.55945.98 Update 1

DCS World

Fixed crash after exit from multiplayer.
Fixed black screen on second mission run after change MSAA.
Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually).
Trimmer method now selecting correctly for FFB and nonFFB devices.
DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg).
VOR now works on NTTR map.
Added DRM control buttons for paid campaigns.
Encyclopedia: R4M rockets description added.

DCS Bf‐109 K‐4

Module is in release status now.
Added new skins.

DCS F‐86F

Fixed missing wing tank pylon textures on s ome LODs.

DCS F‐5E Tiger II

Fixed wind calculation in FM.
Radio channel presets now loading in a prepared mission.
Fixed frequency rounding in preset channel chart.
Tail position light now flashing on net phantom.

DCS UH‐1H

Fixed frequency rounding in preset channel c hart.

DCS Mi‐8MTV2

Fixed crash when repair.
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Post Fri Aug 19, 2016 4:51 pm
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Nuevas imagenes aparecidas en el newsletter de hoy del caucaso 1.5.4 vs 2.5
http://forums.eagle.ru/showpost.php?p=2 ... stcount=44

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Post Sun Sep 11, 2016 10:30 am
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Newsletter del 9 de septiembre, nueva campaña de Ranger 39 Production para el A-10C, "Operación Piercing Fury" para el caucaso. Bono de compra especial y Concurso de Video para el A-10C y nuevas imagenes de los nuevos aeropuertos para NTTR Nevada.
https://forums.eagle.ru/showpost.php?p= ... stcount=48
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