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DCS: World News


Post Sat Nov 14, 2015 11:07 am
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Stive Daves nos explica la magnitud de las campañas Red Flag que vendrán para DCS: World para NTTR. En el caso de la campaña del F-15C habla alrededor de 12 misiones, de 26 paginas de Briefigns tacticos y 100 paginas de narrativa y Briefings (22000 palabras en narrativa de ficción, sumarios tacticos, briefings detallados), tambien incluye cartas de navegación y tarjetas de misión.

http://forums.eagle.ru/showpost.php?p=2 ... stcount=28
Thanks for the write up, Beach.

It's probably worth explaining a little more about the genesis for the Red Flag campaigns and the way in which they were created.

It was Matt's idea to create the campaigns (there are two: F-15C and A-10C). We thought that I could write a fictional narrative and associated mission briefings centered around attending RF, while Matt could employ his fiendishly good mission building skills to make the narrative come alive in the air.

Before we started, we went to an expert who had attended multiple RFs, including as overall mission commander. He gave us the insight that was required to create something that is as close to the real thing as you can get.

At an unclassified level, the expert gave us a typical plan for the overall two-week exercise, described all the 'evolutions' that take place during an RF, outlined the typical learning outcomes, and showed us the way in which they are administratively and tactically run. He talked us through the range space, showed us where and how the 'war' is 'fought', and gave us scenario outlines that we could use to create an RF in DCS.

It's this insider knowledge that, in my mind, makes these two campaigns so unique and exciting.

From there, Matt and I sketched out the broad plan for the 12 or so missions, defining objectives, components and mission flow, before Matt set about actually creating the sorties in his usual 'balls to the wall' style. I test flew the missions and then wrote the narrative and put together the mission planning materials.

After that, we created the custom radio scripts and Matt put in the triggers, ensuring that the missions fly and feel authentic. And we test flew again to ensure that they were not too difficult... but, as Beach says, there is no quarter given for buffoonery.

Beach hasn't really discussed the supporting documents that come with the campaigns, but suffice you say that for the F-15C campaign, we ended up with
26 Pages of tactical briefings

These are short summaries that you can read before each mission if you don't want to spend too much time going through the narrative.

These briefings are presented on the mission summary page before each mission, so you don't have to have anything open other than DCS.
100 pages of narrative and briefings

This amounts to about 22,000 words and was designed to really draw you into the campaign, help you suspend disbelief, and give you all of the details you'll need to successfully complete each mission.

It contains the fictional narrative, tactical summaries of what happened 'the day before' and what is expected to happen 'today', as well as very detailed briefings for the forthcoming evolution: mission flow, timings, players, goals, radio call signs, tactical plans, threat assessments, motherhood briefings, mission administration and so on.

It is also illustrated, with lineup cards for each mission that you can print and use, and maps of the NTTR airspace.

The use of the tactical briefings means that if you just want to fly and have fun, you can do that.

But, if you're like me (and like the real life guys flying RF), the 100-page version will ensure that you'll spend as much time (if not more) reading the briefings and planning in the mission editor than you will actually flying...

What I believe we ended up with the is the most rounded, most authentic, and most engaging of any of the campaigns I have flown in the DCS suite. Of course, you could accuse me of bias, but you can make up your own minds...

For me, the most satisfying thing about the missions Matt crafted is that they really do push home the importance of operating as part of a large force, which is one of the fundamental objectives of Red Flag. If you go out to the range space as a singleton, you'll die quickly and you will fail the mission. If you lose SA early, you will die and fail the mission. If you violate your range space, you will fail the mission. But if you work with the other players, hit your ToTs, stay on station for your vul times, fly the CAPs properly, maintain SA and do what the mission plan asks of you, you'll likely succeed.

I don't care that this is a simulation of, er, a simulation - as Beach says, flying back down the Sally Corridor having completed a mission gives you a real sense of accomplishment.

Anyway, just wanted to make sure that you guys have a complete picture of what's coming your way.


Y ED trabaja en la integración del Vive HTC VR y los VR game controllers en DCS: World

http://forums.eagle.ru/showpost.php?p=2 ... tcount=185
DCS World is now working in Vive and we are currently testing the VR game controllers for cockpit interaction.
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Post Fri Nov 20, 2015 12:47 pm
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Nuevos modelos ED desde el Facebook
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Post Mon Nov 23, 2015 3:55 pm
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DCS: World 1.5.1 Update 2

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=9
DCS World
Encyclopedia. A number of corrections.
Crash when you try take control Su-25, without DRM protection activation is fixed.
Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
Partial fix for ATI R9 3xx videocard.


DCS A-10C
Z-fighting objects on FLIR view are eliminated.


DCS FC3
Added Chinese cockpit textures for Su-27.
Deviation bars on ADI will work in the new MiG-29 cockpit.
MiG-29 rudder pedals animation in the cockpit is corrected.
P-51D
A start on runway with maximum wind crash is fixed.

DCS F-86F
Skin "US AirForce FU-178", corrected tail number texture.
Flaps actuators corrected.

DCS Mi-8MTV-2
Fixed bug with progress of 11th mission Mi-8.

DCS L-39
Corrected the throttle button geometry.
Corrected incockpit pilot’s skin.


DCS MiG-21Bis
Windows Registry entry moved to HKCU/Eagle Dynamics.
All keys have had activations replenished.
Note: It is recommended to manually update and follow these steps:
Cancel any automatic update prompt.
Deactivate module.
Delete all Leatherneck Simulations’ MiG-21Bis Windows Registry entries.
Execute manual update.
Restart Windows, and activate module.
If successful, users should not be asked to reactivate after future updates.
LOD models optimized.
Incorrect ASO texture replaced.
Radome axis of movement fixed.
Double cockpit in low graphic settings fixed.
TacNumbers holes fixed.
Added more variation of Russian TacNumbers
Added Eastern Arabic TacNumbers.
Changed material setting from mirror to aluminum.
Landing gear’s external lights now come on only at full extension.
Remodeled external pilot’s visor and is now transparent with specular.
Navigation lights during the day are now bigger in “Bright” mode.
Missing panel lines and sealant on external canopy/windscreen added.
Missing rivets on right-side drag chute tube added.
Missing screws on top-side wing fuel tank panels added.
UVs for middle fuselage flipped 180 degrees to fix NMp errors.
Liveries adjusted for UV flip.
New normal and specular textures.

Localization
RU localization updated
DE localization updated
Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.
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Post Tue Nov 24, 2015 12:24 pm
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Autoupdate update:

Version 2.6.3:
- Web-seeding: torrents download from http when can't find data among peers

Version 2.6.2:
- Tweaked torrenting options
- Ask to switch to HTTP if torrents are no-go.

Version 2.6.1:
- BitTorrent is the default download method

Version 2.5.5:
- Improved retry logic
- Even better error reporting

Version 2.5.4:
- HTTP/2 support
- Better error reporting

Version 2.5.3:
- Redirect to a web-page when service access is limited.

Version 2.5.2:
- Improved handling of the "disk full" condition

Version 2.5.1:
- Czech language code renamed from CZ to CS

Version 2.5.0:
- Stability improvements
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Post Sun Nov 29, 2015 3:50 pm
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Q&A del 29 de Noviembre y el Gazelle de Polychop
https://youtu.be/4nAlY3YOhOY
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Post Mon Nov 30, 2015 3:24 pm
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DCS: World 2.0 Alpha con acceso a NTTR nevada disponible (para las que tengais las keys)
http://www.digitalcombatsimulator.com/e ... world/2.0/

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Post Mon Nov 30, 2015 4:26 pm
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video de NTTR Nevada
https://youtu.be/8L5uNt3Hbss
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Post Sun Dec 06, 2015 7:23 pm
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Hace dos meses en Steam, se añadieron una gran cantidad de modulos a la base de datos de DLCs para DCS: World en esta plataforma, interesante encontrar en la siguiente lista:

Aviones y Helicoptero:
-DCS: F/A-18C Hornet
-DCS: F4U-1 Corsair
-DCS: AJS-37 Viggen
-DCS: P-47D Thunderbolt
-DCS: Spitfire Mk IX
-DCS: SA342M Gazelle
-DCS: F-5E Tiger II
-DCS: F-14 Tomcat
-DCS: M-2000C

Teatros:
-DCS: NEVADA Test and Training Range Map
-DCS: Strait of Hormuz Map
-DCS: Iwo Jima Map

Campañas
-A-10C: Enemy Within Campaign
-A-10C: Red Flag Campaign
-F-15C: Red Flag Campaign

Por lo que conocemos F/A-18C, P-47D y Spitfire Mk IX ademas de Nevada y Hormuz y las campañas de A-10C y F-15C estan realizadas por Eagle Dynamics. F-5E está realizada por Belsimtek, M-2000C por RAZBAM, SA342 por Polychop, A-10C: Enemy within por Baltic Dragon y los restantes F-14, F4U-1AJS-37 y Iwo Jima Map por Leatherneck

Queda un DLC que desconocemos su nombre (apuesto que o bien es el mapa de normandia de WW2 o el Me262), parece que el 2016 va a venir muy cargadito, y lo que quede, por supuesto.

Lista de DLCs de DCS: W en Steam
https://steamdb.info/app/223750/dlc/
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Post Fri Dec 11, 2015 4:01 pm
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DCS: World 1.5.2 incoming

http://forums.eagle.ru/showpost.php?p=2 ... stcount=10
DCS 1.5.2.48110.121 Changelog

DCS World
Memory leak is fixed.
Fixed crash when player give order of reconnaissance task to wingman
Create Fast Mission Generator. Incorrect number of wingman when generating mission is fixed.
ME. Uragan BM-27: Indication for minimum engagement distance is corrected.
ME. Condition box for Naval Groups corrected.
Encyclopedia. Air To Air R-3S and R-3R missiles added.
Corrected position of Batumi and Gelendzhik NDBs.
VOR beacons fixed.
A server crashed after an exit if a client cargo had been unhooking is fixed.
Corrected performance of Super 530D and Magic 2 missiles.

DCS A-10C
RWR switch off when starting from runway or parking hot positions is fixed.
Manually entered coordinates of initial positions are working now.
Elevation data for init position added.

DCS FC3
Su-27 Cockpit. Chinese textures updated.

DCS F-86F
Rudder trim is functional now.
Fire Warning Light Test Switch Bugs are fixed.
Canopy open/close controls corrected.
Input command for clock start/stop/reset button are functioning now.

DCS MiG-15bis
Marker receiver activates over all NDBs fixed.
Adjusted G-tolerance of pilot without G-suit.
Russian training missions added.

DCS L-39
Sound will be heard when radar altimeter goes below warning level.

DCS Mi-8MTV2
Anti-icing system is corrected.

DCS Ka-50
Crash on leaving control of Ka-50 is fixed.
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Post Fri Dec 18, 2015 4:03 pm
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Nuevo Newsletter con novedades (Salida de la campaña del caucaso del A-10C de Baltic Dragon Enemy Within para DCS: W. 50% de descuento en el A-10C. La salida la semana que viene del Mirage 2000C, y se prepara el primer parche la Alpha 2.0.

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=6
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A-10C: The Enemy Within Campaign, Now Available

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Created by “Baltic Dragon”, The Enemy Within is a story - driven campaign that puts you in cockpit of an A-10C Warthog, sent as a part of small US detachment to Georgia in order to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes and even air to air combat. Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you have to tune your on-board radios to the correct frequency to be able to hear more than 670 voiceovers included in the campaign. There are also over 80 pages on FRAGOs (fragmentary orders, based on the ones used by US Air Force), 50 pages of briefings and 40 maps and recon photos designed to help you successfully finish all the 21 missions.

Purchase from: http://www.digitalcombatsimulator.com/e ... campaigns/

https://youtu.be/RgzjBz6SWtA

DCS: A-10C Warthog SALE!

To commemorate the launch of The Enemy Within Campaign, you can reduce the price of DCS A-10C up to 50%(!), by spending your bonus points. Starting Friday, December 18th at 1500 GMT and lasting until Monday, December 21st at 0900 GMT.

Purchase from: http://www.digitalcombatsimulator.com/e ... c_warthog/

DCS: M-2000C Coming Next Week!

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RAZBAM’s DCS: M-2000C is now undergoing final testing prior to its Open Beta release next week. This Open Beta will work with both DCS versions 1.5 and 2.0.

Once the Open Beta is released, the pre-purchase sale price will end, so get your copy now and treat yourself to this outstanding new entry to DCS World.

Purchase from: http://www.digitalcombatsimulator.com/e ... es/m2000c/

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DCS World 2.0 Open Alpha Update 1

We are now preparing the first update to the Open Alpha of DCS World 2.0. Highlights of this update include:
L:39 updates: SPU communications fixed, flashing lights on ADF dials, ADF frequency dials in rear cockpit getting stuck
Signal flare brightness increased
Fixed multiplayer client loss when changing slots
Localization fixes for Russian, German and Chinese
F-86F: Improved rudder control, corrections to manual, AN/ARN-6 CONT position now selectable, added input for accelerometer and fast gyro slaving, updated rudder trim
Mi-8MTV2: Corrections to manual, added window heating regulator
Fw-190: Fixed left gun not firing
MiG-15Bis: New Chinese livery for MiG-15
Bf-109: Updated wind sound
UH-1H: Added UHF ARC51 channel frequency table, fixed ARC51 presets
Encyclopedia corrections
Entire flight refuels when player refuels now
Corrected missile plume visual from certain angles
Further stabilization fixes
Corrected Moskva attack distances
Adjusted display of airfield ATC frequency on F10 map
Fixed crash as a result of client cargo unhooking
Corrected VORTAC frequencies
New imposter data test parameters
Corrected S-8 rocket smoke
Added KAB-1500LG to encyclopedia
Adjusted BMP-3 100mm gun
Reduced memory allocations
Improved Combined Arms “Arcade Camera” view
Corrected AI A-10C and A-10A landing gear damage
Changed MAXFPS to 180

Happy holidays and have a wonderful New Year’s!
The Eagle Dynamics Team
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