Board index Simulación Aérea DCS: World RAZBAM: Mirage 2000C

RAZBAM: Mirage 2000C

Post Thu Mar 06, 2014 4:13 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Viene de: ... 37&catid=6

Render del armemento del Mirage 2000C

More news to the front

Post Mon Oct 12, 2015 11:24 am
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Nuevos Skins para el mirage 2000C de RAZBAM (Grecia, Brazil y EAU)
More news to the front

Post Thu Dec 10, 2015 12:12 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
ILS en el Mirage 2000C
More news to the front

Post Wed Mar 30, 2016 6:46 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Modelo de daños del Mirage 2000C, el sistema electrico tiene zonas expecificas que pueden verse afectadas. ... count=1472

M-2000C Electrical system damage model. Any hit on the highlighted elements and the power supply will be affected.
More news to the front

Post Thu Apr 07, 2016 2:45 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Viveo del Mirage 2000C por Xstounds
More news to the front

Post Wed Apr 13, 2016 11:25 am
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Nueva simbologia en el radar del Mirage 2000C ... =3&fref=nf
New Symbology:
Low PRF (BFR) targets are now displayed as a square instead of the V.
The radar now indicates when it is being jammed: BR (BRouilleur = jammer).

More news to the front

Post Tue Jun 07, 2016 10:01 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Varias mejoras en camino para el proximo parche del Mirage 2000C de RAZBAM. ... count=2185
Folks, the PPA is now active and will be included in the next update.

These are the active features at this time:


  • MAGIC IIs now have a lifetime of 90 minutes since start of flight on the ground, 80 minutes if you start in the air.
  • MAGIC IIs can be placed in STANDBY mode in order to increase their lifetime.
  • Activating the MAGIC IIs take 30 seconds and decrease the lifetime by 10 minutes.
  • If the MAGIC II lifetime reaches 0, the missile becomes inert and cannot be launched.
  • Super 530Ds also have a lifetime but this one is counted in hours so there is no immediate effect in DCS.
  • Super 530Ds can be placed in STANDBY mode. STANDBY mode is SOP for ferry flights and AAR.
  • Activating the Super 530Ds take 45 seconds.
  • Missiles that are in STANDBY cannot be launched.
  • All missiles will be active from the beginning when you start in the air. Otherwise they will go thru the activation process.


  • Bombs now require fuze selection.
  • By default, in both ground and air starts, the bombs are in SAFE (INT, meaning INERTE, which is French for INERT) mode. In this mode the bombs will NOT explode under any circumstances.
  • You MUST select a fuze option before release, either RET, meaning RETARD, which is French for DELAY, in this mode the bomb will penetrate before exploding; or INST, meaning INSTANTANÉ, French for INSTANTANEOUS, in this mode the bomb will explode on contact.

The other PPA options will also be enabled in due time, but these ones are going to be available in the next release. ... count=2185
Okay folks these are the latest for the PPA:

TOT/PAR button functionality is now enabled.

- Super 530D: you launch BOTH missiles at the same target. There is a 2 seconds delay between each missile launch.
- Rockets: you fire ALL the rockets in both rocket pods with a single trigger press. If you carry rockets in the outboard pylons, those will be fired first, to fire the inboard rockets you will have to press the trigger again.
- Guns: Will keep firing as long as you keep the trigger pressed.

- Super 530D: Only one missile is launched.
- Rockets: Only one rocket is fired from the selected pod. Pod selection is automatic.
- Guns: You fire a burst for each trigger press.

At this time by default the TOT/PAR selection is PAR.

For AA Missiles there is now a delay between pressing the trigger and actual launch:
- MAGIC II: There is a 0.50 seconds delay.
- Super 530D: There is a 0.80 seconds delay IF the radar is in STT mode. If the radar is in TWS mode, the delay will be 1 second. The radar will automatically switch from TWS to STT (it will also switch to HRF if in ENT) before the missile is launched. These delays apply to both TOT and PAR firing modes. The Super 530D will NOT launch if there is no locked target.

La lista de bugs arreglados hasta ahora: ... ostcount=1
More news to the front

Post Thu Jun 09, 2016 9:22 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
RAZBAM ha comenzado a trabajar en el INS del Mirage 2000C, ademas del Bullseye
Today I started working with the INS. 1st thing that I have crossed out: How to select the bullseye.
On the left, waypoint 2 is the bullseye. Below you have distance and bearing to it.
On the right, 00 indicates that no bullseye has been selected. In that case you have TDC range and bearing

More news to the front

Post Thu Jun 16, 2016 10:22 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Alineamiento INS implementado en el Mirage 2000C de RAZBAM
INS alignment is now working. Here are the images with the alignment status (full alignment).

More news to the front

Post Fri Jun 24, 2016 7:00 pm
Silver_Dragon User avatar
Expert Member
Expert Member

Posts: 578
Location: Arafo, Tenerife, Canary Islands
Mejoras en el parche 1.5.4 Open Beta de DCS: World para el Mirage 2000C de Razbam ... count=2558
Changelog for 2016-06-24

Flight Model:

  • Added FBW reset (just reset trim right now)
  • Added rudder trim paddle functionality
  • Added possible loss of LRF4 if over G for stores mode
  • Beginning of auto-stop sequence
  • Approach autopilot hold work
  • Added joystick/keyboard bindings
  • Added throttle limit movements for keyboard throttle control
  • Added all requirements for DECOL to go away to auto-start
  • Added force feedback gain tuning available in ForceFeedback.lua
  • Fixed: Don't cause control flutter below 90 knots and on ground
  • Fixed issue with forcing of symmetrical loadouts for wing tanks breaking old payloads and breaking default loadout definitions
  • Fix for delayed response in AOA limiter when returning stick to neutral after hitting AOA limit
  • Fixed drag for rocket pods
  • Fixed relaxed stability behavior, also fixed AOA limiter behavior in some cases as well as helped landing/takeoff behavior
  • Fixed auto-start warning for engine not in throttle off position
  • Fix for main fuel pumps requiring AC power
  • Fix for lag in pitch correction
  • Fix for sometime breaking nose gear when you shouldn't
  • Fix for AP when AOA > 18.0 not reducing pitch properly
  • Fix for initial AP bank limit not 60 degrees
  • Fix for AP response for altitude control
  • Fix for pitch control to maintain precision without being too sensitive
  • Fix for braking power when moving
  • Fixed CHARGES required for LRF4 rockets loaded
  • Fixed of heading mode change type while in AP mode causing aircraft to turn
  • Fixed sudden change of control authority causing control stutter when gear going down, now gradual change
  • Adjusted cockpit view for better TrackIR movement
  • Adjusted gear reaction for better braking power
  • Adjusted fuel flow schedule for more correct fuel economy
  • Adjusted minimum afterburner fuel flow
  • Tiny adjustment to nose gear
  • Gear adjustment for better takeoff/landing behavior
  • Update for wing being too efficient after relaxed stability update
  • Update for odd FBW behavior with high pitch rate and continuous pitch rate command through 300 knots not providing full authority
  • Updates to collision model and gear configuration to correct dynamic reaction behavior
  • Updated control indictor to show FBW yaw control
  • Improved filtering of sensed parameters to FBW model
  • Improvements for correct takeoff speeds
  • Improvement to auto-start reliability
  • Improved brake control
  • DECOL only shows up with both main and nose WOW
  • Increased length of bingo sound and bingo does not induce amber warning sound (has it's own)
  • Require both nose and main gear WOW for DECOL warning to work
  • Better air braking and ground effect modeling
  • Battery depletion bug fix
  • Reduced lag on rudder control
  • Autopilot now using flight path control instead of pitch control
  • Corrections to yaw control lag and authority
  • Increased roll AP responsiveness
  • FPM now on horizon when WOW
  • Wheel damage speed tolerance updated
  • Shell code for dynamic tire damage due to leaving parking brake on
  • Offset radalt to show 0 when on ground
  • Corrected brake mode logic
  • Gear should go up/down at same rate

  • Fixed being able to hear VOR/ILS morse code even when off or volume at 0
  • Fixed PCA issues with rocket pods
  • Fixed CTD with outboard rocket pods
  • Fixed Only DC power required for radios
  • Fixed PCA/PPA indicator not off in cold until battery cycle
  • Fixed PCA MAGIC selection bug
  • Fixed PPA default values & triggering bug fix
  • Fixed radar P symbology on the VTB reversed
  • Fixed Jettison: pylons disappear with selective (not with total)
  • Fixed radar doesn't preheat on the ground if switch on SIL or EM
  • Fixed radar continues to provide (some) guidance after being switched off
  • Fixed Some input commands not working
  • Fixed vertical elevation of radar is shifted down when locking
  • Fixed ECM logic (switches & lights)
  • Fixed rockets jettison (trunk)
  • Fixed Super 530D jettison: pylon
  • Fixed Electric system Red flood lighting should work with DC power only
  • Fixed radar is forced Off instead of P on the ground
  • Fixed Electric system VTH, VTB, PCA and PPA should not work on DC power only.
  • Fixed cockpit lightings & controls
  • Fixed Rockets Burst/Continuous fire mode
  • Fixed S-530D (PPA) Auto/Man
  • Fixed ECS COND now in correct initialization position
  • Fixed Flashing of FREIN when gear coming down
  • Fixed CROSS light when parachute deployed
  • Aircraft now kicks out of APP mode when weight on nose wheel
  • Added more community based key bindings
  • Initialization with cold has Pitot-Static heat to OFF
  • Initialization with cold has VOR/ILS and TACAN to OFF
  • Initialization with hot on ground has VTB to ON
  • Initialization with hot on ground has ECM and RWR to ON
  • Initialization with cold has ECM/RWR mode select to STANDBY
  • Initialization with hot on ground has Nav, Anti-Collision, and Landing Lights to ON
  • Initialization in all cases has ECM/RWR volume to 70%
  • Volume dial for ECM/RWR now driving volume of ECM/RWR sounds
  • Updated TACAN to allow channel 0 to 9
  • INS Mode Selector now in correct click direction
  • CDVE (FBW) Test switch now has 3 position switch logic
  • Added New CCM options
  • Added MAGIC Coolant management
  • Added 530D Prep and Stby
  • Added MAGIC Prep and Stby
  • Added Bomb fuzing
  • Added Bomb release.
  • Added Delay time for launching missiles
  • Added 530D Missile Selector functionality.
  • Added Auto STT when launching 530Ds in TWS.
  • Added 530Ds do not launch if there is no radar lock.
  • Added Guns burst/continuous fire.
  • Added Guns firing rate selector enabled.
  • Added Fixed outboard rocket pods HUD bug.
  • Added Salvo fire notification in HUD
  • Added Rockets TOT/PAR functionality
  • Added Rockets firing method.
  • Added Abort launch feature
  • Added INS update: bullseye selection.
  • Added INS Alignment update
  • Added INS Auxiliary Gyro Enabled
  • Added INS Damage
  • Added INS Data entry and validation (WiP)
  • Added INS Data entry (WiP)
  • Added INS Flightplan update (WiP TBT)
  • INS Drift Error (WiP)
  • INS Status and Keyboard lights update
Aircraft Particular Options enabled:

  • TOT/PAR default value
  • Rocket burst count
  • Laser code for GBUs (Not enabled)

Aircraft Special Options enabled

  • INS not requiring alingment
  • Disabling gyro drift for INS
External and Cockpit Models:

  • Removed duplicated Ada Chambreis livery
  • Fixed police light missing halo + lightened zone to enhance
  • Rudder trim paddle clickable (rudder trim control needs tuning still)
  • Trim mode dial clickable and texture fixed for secondary mode
  • Trim secondary mode stick animated
  • Trim hat on stick animated in normal mode
More news to the front


Return to DCS: World