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Post Thu Feb 25, 2016 6:16 pm
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segundo update de febrero de VEAO

http://forums.eagle.ru/showthread.php?t=161473
Hey Guys,
We're still on-track for delivering the updates to ED for testing by the end of this month and then patched to you shortly after.

I will post a complete bug list next week with what has gone over and what will be in the patch.

The three big items are EFM, updated cockpit textures (high/medium/low options) and fully working radios plus a lot of bug fixes.

I decided to give you the complete package all in one rather than spoon feeding them; some in the next patch, some after that, Etc.

I would rather everything was tested thoroughly and working all at once before it came to you, I hope you understand.

So, we are still on track, therefore don't worry when you see the next 2.0.1 patch this week and nothing seems to have changed.

Thanks,
Chris.
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Post Mon Mar 14, 2016 11:01 am
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Update de marzo de VEAO.

http://forums.eagle.ru/showthread.php?t=162570
Hi Guys,
I know you have been anxious for the March update but I wanted to have a few team meetings to clarify where we're at with development on all projects.

I'm going to post the pre-lim change log for Hawk (which is subject to last minute changes), a quick update on P-40 and other projects in summary.

Right now the coding team are 100% focused on Hawk and getting the big patch out to you.
This has allowed our internal development testers to really put the P-40 EFM through it's paces after the recent issues we've had with DCS 1.5 and 2.0 and so far so good.
The aim is by next week the coders can switch back to P-40 to get things finalised with the ASM/EFM interface and we are aiming to release end of April, all being well.

Hawk EFM is with the ED testers for feedback which we achieved at the end of Feb as I mentioned in last months update.

You've recently seen on our Facebook page that Rob posted up some skin shots of our Spitfire Mk. XIV. When we are closer to release on that I'll talk to ED about a co-ordinated release date as not to clash with their Mk. IX

Typhoon is still pushing forward on development as is Wildcat, Sea Fury, Buchon, Meteor and Vampire.
Bearcat is undergoing a make over of it's model by another artist and will join in the dev cycle when the model is complete.

So, let's focus now on Hawk.
As I said just now we achieved the goal of delivering the EFM and updates to ED testers by the end of Feb. With their feedback and that of our own internal testers, and that of the pilots, tweaks have been made and in my view the EFM is now complete.
The coding team, including myself, are busy making the final last minute ASM changes ready for the big update.

The preliminary changelog below is subject to last minute changes, additions and subtractions depending on any issues that arise in the next week during testing.
My aim is to have these updates in the next big patches for 1.5 and 2.0 from ED (I don't have dates for these yet before you ask).

Hawk Change List March 2016
EFM fully integrated.
Set wheel brake left and right in Axis options - Nose wheel steering has been taken away.
Toe brakes and rudder pedals animated.
Parking brake added.
Trim can be set using keyboard, joystick or using the switches in cockpit.
Oxygen hypoxia effect now around 33,000ft.
Anti-skid function added – default is off until entering runway.
Pitot heat function updated.
Standby (emergency) brake and flaps functions added.
Visual and audio buffeting added for stall and over-speed.
Low level high speed ground effect added.
EFM damage model implemented; when aircraft section destroyed, flight model is affected.
When wing section is destroyed weapons will fall and nav light will turn off.
Aircraft no longer hovers above ground when gears damaged.
Auto-start sequence (Left Win+Home) updated to remove rotation light.
Auto-stop sequence (Left Win+End) updated.
Updated cockpit textures High/Medium/Low. Set your preferred level in Options, Special, Hawk tab. 4096, 2048 and 1024 versions included.
UHF and AM radios now fully functional with other units and ATC.
New cockpit sounds.
New engine sounds.
Additional bugs no doubt introduced.
Controls indicator added.
Weapons selector (B/PB/RP) fixed.
Aden gun pod added, UPK removed.
F2 view; flaps and RPM indicator now working.
Airbrake test switch now working.
Air start option – Weapons now armed. If missiles are on the wing, missile panel will be hot and ready to fire.
Sidewinder tone for seek and lock now working.
Kneeboard joystick assignment for mark position and page changes fixed.
Det cord showing inside canopy now removed.
Training Start-up mission changed for EFM functions.
Training missions added (voice to come later) – taxi, take-off, circuit and navigation.
Safety pins removed by default.
Backlighting on main panel altered.
Aim-9M LAU-7 pylon added.

There are still other things being worked on right now which may make it into the change log or may not make it in time for the patch.
They will be worked on even after the patch so keep an eye out for patch notes and future monthly updates.

I have decided not to come out of Beta stage until you, the public, have flown and given feedback on anything we may have missed or isn't quite working right.

I'd like to thank you for your patience in waiting for these updates and hope you like flying the Hawk as much as we do with these changes.

Thanks,
Chris and the team.
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Post Wed May 11, 2016 6:49 pm
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Update de Mayo de VEAO

http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Hey Guys,
Welcome to the May update.

Firstly please let me thank you all for the feedback you have given on the Hawk EFM Patch.
This was a significant patch that is now out in 1.5.3 OpenBeta, 1.5.3 OB Steam and 2.0.2 OpenAlpha.
We are listening to your feedback and reported bugs and are making a list of things to look at.
Right now we have a High, Medium and Low list and the bugs reported are categorised based on priority.

The biggest one we have been working on is the falling out of the sky issue. We have posted a potential fix today for 1.5.3 OB users and have uploaded the files to ED for 1.5.3 and 2.0.2 next patches.

This has obviously been the top priority to get the fix working and out to you.
The remainder of the items highlighted are being looked at in the coming days/weeks so keep an eye on the patch notes during the next updates from ED.

This was a significant patch from the old SFM version that's been out a while with a lot of updated working items. If you think stuff still isn't working quite right or you're not quite sure how/when something is working then please let us know in the Bugs forum section.
Any question is a good question, there are no dumb questions around here.

If you have the time and would like to become a VEAO tester to try things out before they are released then please drop me a line and we can get you on our dedicated testing team which helps to highlight bugs with updated DCS release before they go public.

Next week is a big week for our military side of the business with the ITEC show in London.
And I am proud to announce that we have set up a joint venture company called Porrima Simulations with our partner company Eventuality.
We have been working with the team at Eventuality for a lot of promotional events for Breitling, the RAF and many others.
The Porrima JV has been set up to facilitate this side of the business so if you see our logo around with Porrima you know it's us.

P-40F
With the release of the Hawk EFM patch this meant that some of the team could go back to P-40F which is our next priority to get out to you.
A lot of the features and bug fixes we encountered in Hawk has put us in good stead for the P-40 and future aircraft; things like radios, EFM issues, Etc.
I've read a lot of comments about wasting time on Hawk and to concentrate on P-40; however as I've just said these issues would have come up on P-40 as well so it's good we get them sorted before the module is released.
Right now the team are busy on getting the lower priority items ready like missions, encyclopedia, desktop graphics and the like.

Other Aircraft
Work is ploughing ahead on the Spitfire, Wildcat, Vampire, Meteor and of course Typhoon.
There are all in various stages of development and Pete has been posting some updated pics on our Facebook page so keep an eye out over there and subscribe.
https://www.facebook.com/VEAO-Simulatio ... 376992838/

Towards the end of the month when we're back from ITEC I'll post a more comprehensive update.

Keep an eye out for the patches from ED, post bugs and questions and again thank you from the team for reporting and querying issues.

Chris and the team.
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Post Tue Aug 30, 2016 9:28 am
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Informe de desarrollo de Agosto por VEAO

https://forums.eagle.ru/showpost.php?p= ... ostcount=1
Good Morning Guys,
I can't believe it's the end of August already, where has this year gone??

Being the holiday season mainly over here in Europe a few of our team are off enjoying the summer sunshine which means development slows down a little; however this does give me some more time to actually enjoy flying the aircraft whilst doing more lengthy testing sessions rather than just jumping in, testing a specific system and back out of DCS, multiple times, over and over.

As most of you know I'm more of a jet head but I have to say I'm thoroughly enjoying flying the P-40F with all of it's little quirks, especially in VR.
One thing that really struck me the other day was doing circuit bashing, trying to get my landings right (to save embarrassment later) and in the P-40F cockpit along both sides are two big canopy frame bars that run the entire length of the canopy.
You really feel how close these are in VR and when turning final you have to hunker down to see under the canopy bar to keep your bearings on the runway.
I remember speaking to the pilots at various Duxford air shows and they talked about this a lot.
Chatting to Stevo Hinton when we got a chance to sit in Princess Liz a couple of years back I remember this big bar running down the canopy and imagining how Stevo would have to hunker down to see out, which he was explaining; well you really get this feeling in the P-40F as well, especially in VR.

As I've said before the P-40F has really been designed with VR in mind from the model to the textures as these add massively to the whole VR experience, along with the sounds of course.
Which brings me nicely on to what I'm working on today in fact. Updated sounds from our sound engineer are being integrated into the module replacing our temporary place-holder sounds.
It really is amazing how sounds make a huge difference to the whole experience and I can't wait for you to hear the roar of the Merlin as you taxi out and do your power checks with the canopy open and then can still hear and feel that roar as you close the canopy and wind her up for take off.
As I've said I'm more of a jet head but man I'm loving this bird, more than any of the other WWII aircraft in DCS and I hope you will too.

Flight testing against the numbers has also started and many thanks to the tireless repetitiveness of testing from our core testing team to record the flights for analysis against the numbers.
This is essential for ensuring the EFM is as accurate as possible, along with the niggly quirks given to us by the pilots who fly her at TFC Duxford.
We obviously want our first WWII module to be special and the team have done an amazing job on this one.

Chuck is chomping at the bit to get his hands on P-40F for making a video for you guys and making one of his excellent guides so keep an eye out for both of those coming soon.

Next steps for us are to polish off the module and get it over to TFC and ED for verification and I'm very much looking forward to seeing the reaction from you guys during future live flight streams.

Now, let's talk about Hawk.
She is definitely a labour of my love and we've had a rocky history over the past several years.
Most of you know the problems we have had with coding, textures, DCS updates causing issues and all of those things.
I feel we have learnt a hell of a lot from our first module release and she still teaches us how to do things today given the advancement of the sim.
These are lessons learnt which has given us a better direction going forward with our upcoming modules.
But, I hear you say, what about Hawk and all of those lessons...
Well, Hawk will be getting a major overhaul from a complete re-write of the ASM code to an updated cockpit to a realistic weapons suite and many more features.
We are bringing on new talented staff and utilising the excellent skills of our current staff to give her an upgrade.
I'm not going to go into details just yet about what that upgrade will include as I want it to be more of a surprise to you when it gets patched in the future but I think you'll like what I have planned

For now, the team are still concentrating on fixing the bugs that still exist, patching up the holes if you will, which will help with the upgrade later.

Again, I can assure you that Hawk has not been forgotten about.

On to the other side of the business, the military aspect and events promotion; I've had some excellent tech demo's over the past few months and some exciting opportunities are coming up which we are working on. Some are early discussions and some are more advanced and in final negotiations. These will also benefit our consumer side of the business and details will be revealed later on as to what aircraft they entail.
We are also working hard with our events partners and you should be seeing more of Hawk out and about very soon with an exciting livery on her. I'll be posting some screens soon on what we're working on so keep an eye out for them.

As we've said before; the updates will focus on our current and upcoming release products and work is still going strong on all of our other modules in development.
When they're closer to release we'll be posting more details about them.
However; do keep an eye on our Facebook page and chats through these forums as sometimes sneak peak stuff is discussed or shown.

Many thanks for your continued support and we wish you a great summer.
Chris and the team.
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